Sunday, June 5, 2011

The game development might be slowed down due to minor things

I have just discovered for myself that game development implies many routine tasks
Here works the Pareto principle. According to the Pareto principle (aka 80-20 rule) you will spend about 80% of development time developing functionality which is going to be used only in 20% of game time.
The implementation of all these menus, settings, score systems and etc ... all it takes a lot of time! I've implemented a game within a week! But as for this "wrapper" for the game, I have already spent three weeks and still have not finished.
Here raised a reasonable question - why does it take so long? I encountered two major problems which I want to describe further.