Showing posts with label indie games. Show all posts
Showing posts with label indie games. Show all posts

Tuesday, August 2, 2011

Being smart indie doesn't mean to be efficient


Not so long ago, I stumbled upon a speech given by Jonathan Blow at UC Berkeley CSUA. Jonathan is best-known for his game Braid. The speech is so unusual, interesting and full of useful advices for an indie game developer so I decided to make a synopsis of the speech.

Being a professional game developer for 16 years, Jonathan has developed a programming aesthetics. The aesthetics is different from the one which we learn during our studying. Below I outlined the main points of the aesthetics.